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Ticket to ride rails and sails board
Ticket to ride rails and sails board













ticket to ride rails and sails board

The European edition acts as the base game, the original Ticket to Ride (USA) is not required to play.Ĭontains small parts. Ticket to Ride Europe, is elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Players collect cards of various types of train cars, and use them to build stations, pass through tunnels and onto ferries and lay claim to railway routes throughout Europe. Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate! Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay.From the Craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe. Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city. To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network.Įach player also starts the game with three harbors. Some tickets show tour routes with multiple cities instead of simply two cities. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Similarly, players choose their own mix of train and ship tokens at the start of the game. (Shuffle the card types separately to form new decks when needed.) Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket if not, then they lose points instead.

ticket to ride rails and sails board

When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends.

ticket to ride rails and sails board

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe - which means that you'll be moving across water, of course, and that's where the sails come in.Īs in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so.















Ticket to ride rails and sails board